Magical Contract Door
Spell Normal

Magical Contract Door

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Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 6, 2026
54± 5/ 100
Power Score
Intrinsic 49
Deck 57

Magical Contract Door — Power Evaluation

Final Score: 54 ± 5 · Confidence: Medium

  • Intrinsic: 49 · Deck: 57 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Utility

Why it scores here

Magical Contract Door is a focused Searcher for Level 7/8 DARK monsters, widely adopted across 25 distinct archetypes (Greed, Exodia, Dark Magician, Archfiend, and others). The tutor effect is clean and reliable, but the cost—pitching a Spell from hand—and the specific monster restriction limit its universality. It ranks as a mid-tier tutor: valuable in decks built around those monster levels, but without the raw power or combo generation of top-tier searchers. The card's strength lies in enabling specific archetypes, not creating explosive boards.

Axis scores

Axis Score Evidence
Accessibility 52 The card appears in 50 decks across 25 archetypes with average 1.5 copies, confirming broad accessibility, though the need for a Spell in hand moderates it (observed).
Combo & Conversion 42 With no combo evidence and pure tutor text, the card fetches monsters but doesn't generate boards on its own; it enables rather than creates (verified).
Resource Economy 52 A 1-for-1 Spell-to-monster trade with no net card advantage, balanced by the ability to tutor a specific type from Deck (verified).
Effect & Interaction 0 The card provides zero disruption, negation, or removal—it is pure tutoring with no opponent-facing interaction (verified).
Material Utility 0 As a Normal Spell, it cannot be material for any summon method; material utility is zero (verified).
Resilience & Flexibility 37 A one-shot tutor effect with no recovery path or multi-turn value; resilience depends entirely on the tutored monster (verified).
Deck-Building Efficiency 68 A clean 1-card slot with manageable restrictions (Spell in hand, Level 7/8 DARK target availability); the 25-archetype spread suggests no severe garnet risk (observed).

Calculation

Weight profile: Searcher/Tutor primary role. Intrinsic ≈ 49, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistent tutor for Level 7/8 DARK monsters across diverse homes
  • Broad archetype compatibility (25 distinct archetypes including Greed, Exodia, Dark Magician)
  • Clean 1-card activation with straightforward timing

Weaknesses

  • Zero combo generation or explosive board-building potential
  • Requires a Spell in hand to activate; not always available
  • Specific restriction (Level 7/8 DARK only) limits universal applicability
  • No disruption or opponent-facing interaction whatsoever

Counters / choke points

  • Spell negation effects that prevent activation
  • Hand traps that remove the card from hand before resolution
  • Deck shuffling effects that trigger during activation window

Best use

Targeted Searcher for Level 7/8 DARK monsters. Decks: Greed, Exodia, Dark Magician, Archfiend. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.; 50 decks across 25 distinct archetypes include this card (deck sample 2022-12 to 2025-09); No banlist restriction observed; assumed 3 copies unlimited; Primary role is Searcher/Tutor for Level 7/8 DARK monsters; Material utility is zero—Normal Spell Cards cannot serve as material; Effect interaction is zero—no disruption, negation, removal, or hand trap functionality
  • Observed: 50 decks total; distribution: 1 copy (35 decks, 70%), 2 copies (5 decks, 10%), 3 copies (10 decks, 20%); 25 distinct archetypes: top homes are Greed (10%), Exodia (10%), then single-digit spreads across 23 others; Top synergy partners: Upstart Goblin, Summoner Monk, Monster Reborn (32% co-deck rate); Allure of Darkness, Saryuja Skull Dread (30%); Gameplay type 4 is dominant (58% of decks running the card)
  • Inferred: The Spell-to-hand cost is manageable across 25 homes; no severe garnet/brick risk evidenced by wide archetype adoption; Resilience is limited to single-use; follow-up value comes entirely from the tutored monster; Combo conversion is moderate: enables deck gameplans but does not generate full boards solo
  • Data gaps: No combos supplied—combo conversion is text-only inference; actual board-building patterns and combo starter roles unknown No guides supplied—no human-authored context on specific Level 7/8 DARK target priorities or deck synergy rationales No StatisticsCard data—archetype inclusion percentages derived from 50-deck sample only, not long-term frequency tracking Identity and power levels of Level 7/8 DARK monster targets unknown from this evidence; assessment assumes viable targets exist











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